Lead Technical Artist

Remote

Permanent / £70,000

Lead Technical Artist

Do you want to work for an exciting game developer that’s redefining the way people play video games?  You will join a fast-growing, dynamic games studio to work on cutting edge technology and exciting new games for PS4 and PS5, Xbox One and Series X and PC.

You will take ownership and responsibility for developing features, work with the wider team on planning and delivery and share a passion for games. Although we pride ourselves on our technical excellence, we are a creative bunch, actively generating ideas and bringing our collective skills, experiences, and storytelling to our innovative creative process.

Responsibilities:

• Liaising between heads of programming and Art teams

• Researching and developing technical tools for a project

• Setting up and maintaining workflows of art production

• Act as a bridge between Artists and Programmers

• Assisting in asset performance and validation

• Own and solve complex technical issues during development

• Evaluating and recommending on what software and tools are required for game production

• Developing and maintaining resources and pipelines in collaboration with programmers

• Ensuring final art runs to visual and technical targets

• Enforcing standards as outlined by heads of departments

• Developing tools and software to execute the needs of the game

• Working with Art and Programming to find best solutions for cross department areas such as cloth, physics, ragdoll etc.

• Optimizing of art assets to adhere to defined performance and memory budgets

• Writing custom software specific to the needs of the game which will work with industry standard scripting languages

• Researching and overseeing the implementation of rendering techniques

• Monitoring the performance of the game

Skills:

• Proven experience on at least one AAA published title

• High attention to detail

• Excellent communication skills

• Career training in VFX • A strong portfolio or demo reel that demonstrates high level knowledge in technical art

• Solid understanding of art and animation pipelines

• Familiarity with game systems and the game development process

• Scripting skills

• Ability to identify the best tools and software to maximize game delivery

• Rendering and post-effects experience

• Understanding of rigging and animation

• Experience in physics simulations

• Shader development experience

• High level artistic skills – proportion, colour, composition

• Creative mindset and ability to overcome technical challenges

• Experience in digital art content creation – high and low-poly modelling, unwrapping, baking, texturing, level art, etc

• Excellent interpersonal skills in dealing with differences between creative and technical teams • Strong 3D art package proficiency

Software:

• Game engines Unreal/Unity Engine

• C, C++, Java

• Python

• Lua

• MaxScript

• Perl

• Maya

• 3D Studio Max

• Adobe After Effects, Photoshop

• Substance Painter

Benefits:

• 23 days annual leave plus bank holidays, this increases 1 day per year of service.

• 2 x Mental Health days

• Extended Maternity and Paternity pay

• Technology Benefit (up to £750 to spend on tech)

• 5 Learning days per year

• Unlimited access to Udemy Courses

• Relocation Benefits

• Flexible Working Hours

• Discount Club at over 350 high street stores

• Company paid outings

• Wrap Parties

• Healthcare Cash Plan which includes optical and dental

• Employee Assistance Programme

• Access to 24/7 Doctors

• Bonus Scheme

• Discretionary Cost of Living Payments

• Electric Car Vehicle Scheme

 

Apply now!!

Luke Brown

Posted by

Luke Brown

Sales Director

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