Lead Technical Artist

Remote

Permanent / £75,000

You will take ownership and responsibility for developing features, work with the wider team on planning and delivery and share a passion for games.

Responsibilities:

  • Liaising between heads of programming and Art teams
  • Researching and developing technical tools for a project
  • Setting up and maintaining workflows of art production
  • Act as a bridge between Artists and Programmers
  • Assisting in asset performance and validation
  • Own and solve complex technical issues during development
  • Evaluating and recommending on what software and tools are required for game production
  • Developing and maintaining resources and pipelines in collaboration with programmers
  • Ensuring final art runs to visual and technical targets
  • Enforcing standards as outlined by heads of departments
  • Developing tools and software to execute the needs of the game
  • Working with Art and Programming to find best solutions for cross department areas such as cloth, physics, ragdoll etc.
  • Optimizing of art assets to adhere to defined performance and memory budgets
  • Writing custom software specific to the needs of the game which will work with industry standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
  • Monitoring the performance of the game

Skills:

  • Proven experience on at least one AAA published title
  • High attention to detail
  • Excellent communication skills
  • Career training in VFX
  • A strong portfolio or demo reel that demonstrates high level knowledge in technical art
  • Solid understanding of art and animation pipelines
  • Familiarity with game systems and the game development process
  • Scripting skills
  • Ability to identify the best tools and software to maximize game delivery
  • Rendering and post-effects experience
  • Understanding of rigging and animation
  • Experience in physics simulations
  • Shader development experience
  • High level artistic skills – proportion, colour, composition
  • Creative mindset and ability to overcome technical challenges
  • Experience in digital art content creation – high and low-poly modelling, unwrapping, baking, texturing, level art, etc
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • Strong 3D art package proficiency

Software:

  • Game engines Unreal/Unity Engine
  • C, C++, Java
  • Python
  • Lua
  • MaxScript
  • Perl
  • Maya
  • 3D Studio Max
  • Adobe After Effects, Photoshop
  • Substance Painter

Benefits:

  • 23 days annual leave plus bank holidays, this increases 1 day per year of service.
  • 2 x Mental Health days
  • Sick Pay
  • Extended Maternity and Paternity pay
  • Technology Benefit (up to £750 to spend on tech)
  • 5 Learning days per year
  • Career Progression Path
  • Unlimited access to Udemy Courses
  • Relocation Benefits
  • Flexible Working Hours
  • Discount Club at over 350 high street stores
  • Company paid outings
  • Wrap Parties
  • Healthcare Cash Plan which includes optical and dental
  • Employee Assistance Programme
  • Access to 24/7 Doctors
  • Bonus Scheme
  • Discretionary Cost of Living Payments
  • Electric Car Vehicle Scheme
Tom Jarvis

Posted by

Tom Jarvis

Delivery Director

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